Deep Time Games

Deep Time Games  /  Geology

Section two

Reading the rock

From the Hadean crust to the water table under your feet — the ages, the minerals, the maps, the sediment, and the ground that moves.

Every game here is built on the real record: the International Chronostratigraphic Chart, the Hjulström curve, Darcy’s law, the Barrovian sequence, the Floridan aquifer. Colours follow the ICS chart throughout, so a hue is always a clue.

I

Deep time & the record

II

Minerals & rocks

III

Maps, structures & ground

IV

Surface & water

V

Just for the fun of it

VI

Licensure

The record runs both ways

Stratigraphy doesn’t stop at the base of the plough zone. The superposition, cross-cutting and correlation you use on an outcrop are the same tools an archaeologist uses on a trench wall — and the deep-time sequence you build in Order of Ages ends with the hominins. If the rock side clicks, the human side will too.