Deep Time Games

Geology & anthropology Β· learned by playing

Deep Time Games

A handful of small games for 4.6 billion years of Earth β€” the ages and the ancestors, the grains and the groundwater, the bones and the rock, and how to read them.

Built as a study tool, and shared freely. Each game is grounded in the real record β€” the International Chronostratigraphic Chart, the HjulstrΓΆm curve, the Floridan aquifer β€” so the fun and the coursework are the same thing. Pick where to dig in.

Section one

Anthropology

The human end of the same record β€” bone by bone and layer by layer. Osteology and the biological profile, excavation and context, the methods that turn a trench into a chronology.

4 gamesOsteologyEvolutionArchaeologyKinship
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Section two

Geology

Deep time, minerals and thin sections, maps and structures, sediment, groundwater, ground that moves, and what's worth mining. Mapped to the eight ASBOG licensure domains.

13 gamesStratigraphyPetrologyHydrogeologyGeomorphology
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Or browse everything below. A few games sit in both columns β€” Order of Ages runs from the Hadean straight through the hominins, and Match & Dig has a skin for each discipline.

Section one

Anthropology

Section page →
I

Bones & ancestors

II

Sites & fieldwork

III

Culture, kinship & language

Section two

Geology

Section page →
I

Deep time & the record

ReferenceThe Column — the full ICS geologic time scale, color-coded→
II

Minerals & rocks

III

Maps, structures & ground

IV

Surface & water

Interactive

Source to Sink

Follow a grain from outcrop to basin. The Hjulström curve, the Goldich series, Folk & Ward statistics on a real distribution, roundness against sphericity — and twelve sedimentary structures with the geometry that tells you the flow, the environment, and which way was up.

StructuresGrain size statsWeatheringTransport
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New Β· quantitative

Relief

Geomorphology by calculation. Read the hypsometric curve, balance an isostatic root, work out why ocean depth follows the square root of seafloor age, date a fault scarp from how far it has slumped, and run back-of-the-envelope problems with the units carried.

HypsometryOcean basinsIsostasyHillslopes
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New · tectonic

Uplift

How mountains are pushed up and plates bend. Thicken the crust and carve valleys to raise the peaks, link faults and test them against Coulomb failure, count earthquakes in a drowned-forest creek bank, date rockfalls with lichens, lift a flight of marine terraces, and bend a plate to find its bulge.

IsostasyFaultsPaleoseismologyTerracesFlexure
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Simulation

Aquifer

Why three regions with wildly different rainfall all ended up pumping, then where a raindrop actually goes — recharge is the leftover after evapotranspiration and runoff take their cut. Then porosity, Darcy’s law, and a well field you can over-pump until the spring runs dry.

Water balanceRechargeDarcy’s lawFloridan
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New · surface water

High Water

Gauge a stream strip by strip, read a rating curve into the part nobody measured, watch a city turn a storm into a flash flood, and find out what a “100-year flood” actually means for a 30-year mortgage.

DischargeHydrographsFlood frequencyDams
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V

Licensure

Section three

Both, and just for fun

Either discipline, no studying required
β€”

Just for the fun of it

These games began as one student's way to remember the record in relation to itself β€” how the periods, sediments, water, and ancestors all connect β€” instead of memorizing a scale and hoping. If they help you too, that's the whole idea. Colors throughout follow the ICS chart, so a hue is always a clue.